Every day, the media and entertainment industry creates, uses, and moves multiple petabytes of data. Media companies handle, manage and exchange massive amounts of media data from the sets to post-production facilities.
BRYCK® platform makes it possible for media and entertainment companies to transport and process petabytes of data securely, cost-effectively, and efficiently in a few hours. Upload data on a film set, capture footage right at the edge and transfer it for immediate application. With BRYCK® platform, customers can ingest data from camera media fast, accumulate large data and process them at high-speed at sets. The BRYCK® platform enables customers to physically transport data across multiple sites eliminating issues related to slow network and cost.

The U.S. produced 873 movies in 2019, generating more than 800 petabytes of data.
The U.S. produced 873 movies in 2019, generating more than 800 petabytes of data.
Driving the Data in Media and Entertainment
Driving the Data in Media and Entertainment
The U.S. produced 873 movies in 20191https://www.statista.com/statistics/187122/movie-releases-in-north-america-since-2001/, generating more than 800 petabytes of data. The media and entertainment industry also gathers data daily on viewers’ consumption habits to predict audience interests, improve offerings, and monetize media.


Social Media: Much access to audiences occurs in the form of social media, which had 3.02 billion users in 20212https://www.statista.com/chart/15355/social-media-users/, each generating 2.5 quintillion bytes every day3https://techjury.net/blog/how-much-data-is-created-every-day/#gref.
Internet of Things: There’s also the Internet of Things (IoT), which is expected to support 27.1 billion connected devices by 20254 https://iot-analytics.com/wp/wp-content/uploads/2021/09/Global-IoT-market-forecast-in-billion-connected-iot-devices-min.png. A large proportion of these devices are media and entertainment devices, such as smart TVs, streaming devices, and the internet.


Gaming: Just in the gaming space, two billion-plus gamers create more than 50 terabytes of data daily5https://www.anodot.com/blog/transforming-the-gaming-industry-with-ai-analytics/. Predictions show these amounts of data will grow exponentially over the next five years, so this is merely the beginning.
The Problem with Current Practices
The Problem with Current Practices
The media and entertainment industry experience delays caused by processing, queueing, transmission, packet-switching, and propagation. The delays result in slow migration, late access to essential insights, and the potential exposure of data to security risks.
The industry continues to use challenging methods for data management to capture, transport, and store data.
Existing data management methods include:
Benefits of BRYCK®
Benefits of BRYCK®
BRYCK® is a revolutionary data management solution developed specifically to address the challenges of capturing, transferring, and storing growing quantities of big data. This small, lightweight solution offers the media and entertainment industry a simple method of moving big data between two endpoints, using an external drive that packs a petabyte of data and weighs less than 12 pounds.
As the media and entertainment industry continues to grow in response to public demand, creating consumable content will increasingly move to remote and edge environments. BRYCK® solves the challenges of moving the data that moves the world.
Benefits of this powerful solution include: